This project is designed to enable UW faculty to integrate emerging technologies such as virtual worlds into their curriculum. From these efforts, we will learn and disseminate best practices of developing faculty and teaching with virtual worlds adding to the foundational work already begun in UW System. Additionally, this project will allow us to address the issue of the lack of student engagement and experiential, higher order learning opportunities in courses. Instructors are challenged to find effective ways to provide students these opportunities, in particular, when courses are online due to the leanness of the learning management system.
As we move forward with our investigation of Second Life as a teaching and learning tool, this is a wiki where we can share resources. Please feel free to add to the different pages of this wiki site.
This project is designed to enable UW faculty to integrate emerging technologies such as virtual worlds into their curriculum. From these efforts, we will learn and disseminate best practices of developing faculty and teaching with virtual worlds adding to the foundational work already begun in UW System. Additionally, this project will allow us to address the issue of the lack of student engagement and experiential, higher order learning opportunities in courses. Instructors are challenged to find effective ways to provide students these opportunities, in particular, when courses are online due to the leanness of the learning management system.
As we move forward with our investigation of Second Life as a teaching and learning tool, this is a wiki where we can share resources. Please feel free to add to the different pages of this wiki site.